Feelin Games Logo
Feelin the Multi play mode is being developed.
Aug 8, 2022

Online Multiplayer supported

Finally Feelin supports the Online Multiplay, released it on STEAM.

Feelin started the dev of Nintendo Switch ver
Oct 16, 2021

Started the dev of Nintendo Switch ver

Please looking forward to the release for Nintendo Switch.

Feelin Released on Mac App Store
Oct 09, 2021

Released on Mac App Store

Player Feelin on Mac PC.

Released on Microsoft Store Game!!
Sep 13, 2021

Released on Microsoft Store Game!!

Play Feelin on Windows PC.

Hi Feeliners, the update-release v0.3.2!!
Sep 5, 2021

Ver0.3.2 "Feelin is Back" update

Hi Feeliners, the update-release v0.3.2!!

Feelin first exhibition Indie Game booth at TOKYO GAME SHOW 2018
Sep 20-23, 2018

TOKYO GAME SHOW 2018

Feelin first exhibition Indie Game booth at TOKYO GAME SHOW 2018

Feelin, First Early Access version available on Steam.
Aug 23, 2018

Ver0.1 First Release on STEAM

First Early Access version available on Steam.

Decided Feelin name, obtained FeelinGames.com web domain.
Sep 9, 2017

Started Feelin project

Decided Feelin name, obtained FeelinGames.com web domain.

About me

=
Yuuki Tsuji

Game Creator, Software Engineer

Develop a Feelin Co-building Open World Game. My skills are

Unity
Game Engine
Go, C#
Programming
Google Cloud, Cloud Run, App Engine
Server Side
Blender
3D modeling
Figma, Affinity Designer
2D graphics
Logic Pro
Sound creation

Currently focus on Unity game development. Web API and Websocket's realtime transmission for multiplay. Like Google Cloud. Use HTML, CSS, JS and TailwindCSS, Reveal.js, Chart.js, Vue3.

Store Release) Steam, Mac App Store, Microsoft Store, Google Play, App Store

Another skills) Python, PyTorch, PHP, Unix, AWS(EC2,RDS,DynamoDB,Lambda), MySQL, OracleDB, Google Drive API, AppsScript, Firebase, Bootstrap, Node.js, Android Java, Xcode Swift, Docker, Stripe API, Agora API, SendGrid, Mailgun

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